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Paladin Hunting Guide — Arrows, Bolts & Distance Fighting

2026-03-24 · Minibia Team

Paladin Hunting Guide: Arrows, Bolts & Distance Fighting

Paladins are the most self-sufficient vocation in Tibia 7.6. With strong ranged attacks, decent health, healing spells, and the ability to conjure your own ammunition — a well-played Paladin can hunt almost anywhere solo. This guide covers everything you need to know.

Understanding Distance Fighting

Distance fighting is your primary skill. Every shot you take with a bow or crossbow trains it. Higher distance fighting means:

Training Distance Fighting

Ammunition Types

Choosing the right ammunition is crucial for Paladins. Here's what's available:

Arrows (Bows)

| Ammunition | Attack | Special | Source |

|---|---|---|---|

| Arrow | 25 | Basic ammunition | NPC shop |

| Poison Arrow | 26 | Poisons target | Conjure spell (level 5) |

| Burst Arrow | 28 | Small area damage | Loot / trade |

| Explosive Arrow | 30 | Area damage | Conjure spell (level 10) |

Bolts (Crossbows)

| Ammunition | Attack | Special | Source |

|---|---|---|---|

| Bolt | 30 | Basic ammunition | NPC shop |

| Power Bolt | 38 | Strongest single-target | Conjure spell (level 14) |

Which to Use?

Bow vs. Crossbow

Conjure Spells

Paladins can create their own ammunition, which saves enormous amounts of gold:

| Spell | Words | Mana | Level | Creates |

|---|---|---|---|---|

| Conjure Arrow | exevo con | 40 | 2 | 15 arrows |

| Poisoned Arrow | exevo con pox | 70 | 5 | 5 poisoned arrows |

| Conjure Bolt | exevo con mort | 70 | 6 | 10 bolts |

| Explosive Arrow | exevo con flam | 120 | 10 | 3 explosive arrows |

| Conjure Spear | exeta con | 120 | 12 | 3 spears |

| Power Bolt | exevo con vis | 200 | 14 | 5 power bolts |

Pro tip: Sit in a Protection Zone and spam conjure spells while your mana regenerates. Build up a large supply before hunting. This is called "making ammo" and is a core part of the Paladin routine.

Hunting Spot Guide by Level

Level 8–20: Building Foundations

Minotaurs (Mintwallin)

Rotworms (Darashia / Edron)

Level 20–35: Finding Your Rhythm

Amazon Camp (Venore)

Cyclops (Edron)

Level 35–50: Hitting Stride

Dragon Lair (Darashia)

Elves (Shadowthorn / Ab'Dendriel)

Level 50–70: Serious Hunting

Dragon Lords

Giant Spiders

Level 70+: Endgame

Heroes (Edron Hero Cave)

Behemoths

Hydras

The Kiting Technique

Kiting is the Paladin's most important combat skill. The basic loop:

1. Shoot the monster

2. Move one tile away before the monster reaches you

3. Shoot again as it follows

4. Repeat

This lets you deal full damage while taking zero melee hits. Master this and you can hunt creatures far above your level.

Tips for effective kiting:

Equipment Progression

| Level Range | Weapon | Armor | Shield | Helmet |

|---|---|---|---|---|

| 8–20 | Bow + arrows | Chain armor | — | Leather helmet |

| 20–35 | Bow + poison arrows | Scale armor | — | Studded helmet |

| 35–50 | Bow + explosive arrows | Knight armor | — | Iron helmet |

| 50–70 | Crossbow + bolts | Knight armor | — | Crown helmet |

| 70+ | Crossbow + power bolts | Paladin armor / Royal armor | — | Royal helmet |

Note: Paladins generally don't use shields while hunting (two-handed bows/crossbows), but carry a shield for emergencies or PvP situations.

Paladin Combat Spells

Don't forget your attack spells — they supplement your ranged damage:

Weave these spells between bow/crossbow shots for maximum damage output.

General Paladin Tips

Check the full Paladin spell list in the Library or start your Paladin journey