Paladin Hunting Guide — Arrows, Bolts & Distance Fighting
Paladin Hunting Guide: Arrows, Bolts & Distance Fighting
Paladins are the most self-sufficient vocation in Tibia 7.6. With strong ranged attacks, decent health, healing spells, and the ability to conjure your own ammunition — a well-played Paladin can hunt almost anywhere solo. This guide covers everything you need to know.
Understanding Distance Fighting
Distance fighting is your primary skill. Every shot you take with a bow or crossbow trains it. Higher distance fighting means:
- More damage per hit
- Higher accuracy — fewer misses
- Better performance with all ranged weapons
Training Distance Fighting
- Hunt constantly — every shot in combat trains your skill
- Use the cheapest effective ammo when training — regular arrows or bolts
- Don't use melee unless absolutely necessary — every melee hit trains melee skills instead
Ammunition Types
Choosing the right ammunition is crucial for Paladins. Here's what's available:
Arrows (Bows)
| Ammunition | Attack | Special | Source |
|---|---|---|---|
| Arrow | 25 | Basic ammunition | NPC shop |
| Poison Arrow | 26 | Poisons target | Conjure spell (level 5) |
| Burst Arrow | 28 | Small area damage | Loot / trade |
| Explosive Arrow | 30 | Area damage | Conjure spell (level 10) |
Bolts (Crossbows)
| Ammunition | Attack | Special | Source |
|---|---|---|---|
| Bolt | 30 | Basic ammunition | NPC shop |
| Power Bolt | 38 | Strongest single-target | Conjure spell (level 14) |
Which to Use?
- Levels 2–5: Regular arrows from NPC shops or conjured. Cheap and effective.
- Levels 5–10: Mix in poisoned arrows for tougher creatures. The poison adds damage over time.
- Levels 10–14: Explosive arrows for area damage when hunting groups. Regular bolts for single targets.
- Levels 14+: Power bolts become your bread and butter. Highest single-target damage available.
Bow vs. Crossbow
- Bows are better early game — arrows are cheaper, and you can use burst/explosive arrows
- Crossbows overtake bows once you can conjure power bolts (level 14)
- Many Paladins carry both and switch depending on the situation
Conjure Spells
Paladins can create their own ammunition, which saves enormous amounts of gold:
| Spell | Words | Mana | Level | Creates |
|---|---|---|---|---|
| Conjure Arrow | exevo con | 40 | 2 | 15 arrows |
| Poisoned Arrow | exevo con pox | 70 | 5 | 5 poisoned arrows |
| Conjure Bolt | exevo con mort | 70 | 6 | 10 bolts |
| Explosive Arrow | exevo con flam | 120 | 10 | 3 explosive arrows |
| Conjure Spear | exeta con | 120 | 12 | 3 spears |
| Power Bolt | exevo con vis | 200 | 14 | 5 power bolts |
Pro tip: Sit in a Protection Zone and spam conjure spells while your mana regenerates. Build up a large supply before hunting. This is called "making ammo" and is a core part of the Paladin routine.
Hunting Spot Guide by Level
Level 8–20: Building Foundations
Minotaurs (Mintwallin)
- Great first mainland hunt. Minotaurs give decent experience and drop sellable equipment.
- Use regular arrows. Stay on upper floors.
Rotworms (Darashia / Edron)
- Easy kills, no risk. Good for building distance skill early.
- Boring but effective. Bring entertainment.
Level 20–35: Finding Your Rhythm
Amazon Camp (Venore)
- Excellent for Paladins — the open terrain lets you kite effectively.
- Amazons drop protective charms and small rubies for profit.
- Use poisoned arrows for extra damage.
Cyclops (Edron)
- Solid experience and loot (plate armor, battle shields).
- Keep your distance — Cyclops hit hard in melee.
- Good practice for the kiting technique you'll use forever.
Level 35–50: Hitting Stride
Dragon Lair (Darashia)
- The classic Paladin hunting ground. Dragons are perfect for distance fighting.
- Kite in corridors — shoot, step back, shoot, step back.
- Bring fire resistance (dragon shield or fire protection necklace).
- Use explosive arrows to hit multiple dragons at once.
Elves (Shadowthorn / Ab'Dendriel)
- Elf Arcanists and Elf Scouts drop valuable items.
- Lower risk than dragons with reasonable profit.
Level 50–70: Serious Hunting
Dragon Lords
- Much more dangerous than regular dragons. Great Fire Ball can hit through walls.
- One at a time. Never pull more than one Dragon Lord.
- Fire resistance is mandatory. Bring many health potions.
- The loot (fire swords, small sapphires) makes it very profitable.
Giant Spiders
- Their poison is dangerous but manageable with antidote runes.
- Knight legs and plate armor drops make them profitable.
- Kite around the cave — never let them reach melee range.
Level 70+: Endgame
Heroes (Edron Hero Cave)
- One of the best spots for high-level Paladins.
- Heroes drop fire swords, crown armor, red gems.
- Use power bolts for maximum damage.
Behemoths
- Extremely high health but pure physical damage — armor value matters.
- Power bolts are essential here. Regular ammo won't cut it.
- Kite in wide corridors. Behemoths are slow.
Hydras
- Dangerous elemental waves but very profitable.
- Keep maximum distance. Their wave attacks have limited range.
- Hydra eggs drop every kill, plus valuable equipment.
The Kiting Technique
Kiting is the Paladin's most important combat skill. The basic loop:
1. Shoot the monster
2. Move one tile away before the monster reaches you
3. Shoot again as it follows
4. Repeat
This lets you deal full damage while taking zero melee hits. Master this and you can hunt creatures far above your level.
Tips for effective kiting:
- Hunt in corridors and straight lines — easier to control distance
- Never corner yourself — always have an escape route
- Watch for additional monsters spawning behind you
- Use diagonal movement to create more distance when needed
Equipment Progression
| Level Range | Weapon | Armor | Shield | Helmet |
|---|---|---|---|---|
| 8–20 | Bow + arrows | Chain armor | — | Leather helmet |
| 20–35 | Bow + poison arrows | Scale armor | — | Studded helmet |
| 35–50 | Bow + explosive arrows | Knight armor | — | Iron helmet |
| 50–70 | Crossbow + bolts | Knight armor | — | Crown helmet |
| 70+ | Crossbow + power bolts | Paladin armor / Royal armor | — | Royal helmet |
Note: Paladins generally don't use shields while hunting (two-handed bows/crossbows), but carry a shield for emergencies or PvP situations.
Paladin Combat Spells
Don't forget your attack spells — they supplement your ranged damage:
- Food (exevo pan, level 1) — conjure food to save gold on supplies
- Conjure Arrow (exevo con, level 2) — your most basic ammo spell, use it constantly
- Poisoned Arrow (exevo con pox, level 5) — extra damage over time, great value for mana spent
Weave these spells between bow/crossbow shots for maximum damage output.
General Paladin Tips
- Always carry extra ammunition — running out mid-hunt means running home
- Make ammo in bulk — spend 15–20 minutes conjuring before each hunt session
- Keep health potions hotkeyed — F1 for healing is standard
- Carry a melee weapon as backup — if something gets in your face, you need options
- Promotion at level 20 is essential — the extra mana regeneration helps enormously
- Distance fighting is everything — prioritize training it above all other skills
Check the full Paladin spell list in the Library or start your Paladin journey